TEXT ON SCREEN
Previously On Earth...
OPENING SCENE
normal eye closing to blackout.
Jump to EXPLANATION SCENE
ALISA sitting with EARTH MUM as she explains the terrible news to her.
MUM
I’m so sorry Alisa. I’m sorry I didn’t tell you earlier; you’re not from here.
Jump to GLIESE SCENE
While KING AND QUEEN are solemnly holding
each other and embracing death as the last 2 glisians lie dead
on the floor, GLISIAN KING AND QUEEN
look down at the baby carriage holding
BABY ALISA.
Back to ALISA and EARTH MUM.
MUM
Alisa, You’re from a planet called Gliese, it’s a planet much like earth but it’s different!
Jump cut to KIDNAPPER SCENE
ALISA is being followed by KIDNAPPER and
this scene is a montage of ALISA discovering her
powers and an unconscious KIDNAPPER.
Back to ALISA EARTH MUM.
MUM
The powers you have are because you are royalty on Gliese, the princess to be Exact. When the Galactians destroyed Gliese your parents sent you to earth so That your bloodline could continue.
Jump to POWERS SCENE
ALISA is staring at her hands for a moment and suddenly runs away.
Back to ALISA and EARTH MUM.
ALISA
so my real parents are… are dead? How could you do this? Not tell me? I’m a Freak! An Alien!
ALISA jumps up kicking the chair back now shouting at EARTH MUM
ALISA
You should have declined! Why didn’t you? You had no relation to me! My family! so why?
EARTH MUM is now pleading with ALISA trying to explain her actions
however, she can. she is desperate
MUM
You were just a baby Alisa! Now that your powers have developed you must train them! Trust no one.
Jump to the scene of ALISA texting BESTIE about her powers.
Back to ALISA and EARTH MUM
MUM
Galactians can beam to you now they are coming for you and you must fight to survive! Alisa, you are the last of the Glisians!
Jump to FIGHT SCENE
ALISA and BESTIE are running at full speed toward each other angrily.
BACK to ALISA and EARTH MUM
MUM
Please train Princess you are the last hope! They will destroy our planet!
ENDING SCENE
the eye opens as a different colour possibly red
CUTS to TITLE SCREEN
Girl Of The Sun
By
Lola-Mae Heath
Episode 7 26 June 2019
Series 1
Literally in love with music. Music is life. Love media too though. I play the flute...LOL! I am a Dolphin and if you deny this you are wrong. I am the smartest animal in the world!!!
Thursday, 13 September 2018
NCIS
Doctor Who-
Narrative
The equilibrium of this clip is when young Amy enters the museum and everything is fine. The disequilibrium is when the Dalek shows up as it is sent to kill them. The new equilibrium is when the doctor turns up and runs away with both Amys.
The storyline is communicated through the character Amy Pond and how she touches the alien object and her future self is inside. I think that next the doctor will get them out of the situation in some way or another and probably by using his sonic screwdriver.
Character
By being Scottish, both Amys appeal to the UK audience as they are like everyday people you will see on the street unlike other tv dramas such as Brooklyn 99 which is filmed in America and is not as relatable to a UK audience. In this clip when Propp's theory is applied we see that the doctor is the hero, Amy is the sidekick/ helper, young Amy is the heroine/princess and the Dalek is the villain. In some ways, they reinforce stereotypes as it is still a male hero and a female heroine; however, they also subvert stereotypes as there is a female sidekick which is unusual for most dramas or storylines.
Iconography
Both the Amys and the doctor are dressed in casual clothing and nothing is out of the ordinary; however, when the alien machine opens a bright light comes out which is common in many sci-fi. The Dalek is also much like any common robot found in many sci-fi movies and series. The setting of a museum is unusual for sci-fi as it tends to focus on the future and not the past.
Setting
This will provide audience pleasures such as diversion as it is entertaining and relationships as you emotionally connect to all characters and identification as it is made in England which many viewers will find familiar. The setting contrasts to the plot as the setting is, in reality, quite normal and unlike other sci-fi series, the museum setting focuses on history instead of future. This is unusual as most sci-fi series' are about technological advancements.
Humans
Narrative
The series follows a storyline where there is a mass production of synthetic humans that people begin to buy for themselves and their families. This takes place around a few years into our future. The equilibrium is when the families buy their synthetics and the disequilibrium is when the synthetics begin o rebel against their owners and go against protocol. However, in this clip, there is no new equilibrium as it is just a trailer it ends on a cliffhanger where the people are in dismay to allow the viewer to want to watch more.
Character
The characters are appealing to a UK audience because they look like ordinary everyday people even though many of them are synthetics and this allows people to have a sense of familiarity when watching. In this clip, the characters both reinforce and subvert stereotypes as you see women who are acting as the hero, however, the males are also acting as the hero in this clip.
Iconography
In this series, the costume, props, lighting, and setting are all made to seem normal as this is set only a few years into our future with only a few technological advancements. However, as for makeup, actors cast for the synthetics are all made to wear green contacts and matted make so as to seem plastic.
Setting
The setting is unusual for a sci-fi drama as it looks like a normal everyday world however, the subtle advancmets in technology such as factories and more advanced televisions are what make the series seem as though it is a sci-fi drama.
Narrative
The equilibrium of this clip is when young Amy enters the museum and everything is fine. The disequilibrium is when the Dalek shows up as it is sent to kill them. The new equilibrium is when the doctor turns up and runs away with both Amys.
The storyline is communicated through the character Amy Pond and how she touches the alien object and her future self is inside. I think that next the doctor will get them out of the situation in some way or another and probably by using his sonic screwdriver.
Character
By being Scottish, both Amys appeal to the UK audience as they are like everyday people you will see on the street unlike other tv dramas such as Brooklyn 99 which is filmed in America and is not as relatable to a UK audience. In this clip when Propp's theory is applied we see that the doctor is the hero, Amy is the sidekick/ helper, young Amy is the heroine/princess and the Dalek is the villain. In some ways, they reinforce stereotypes as it is still a male hero and a female heroine; however, they also subvert stereotypes as there is a female sidekick which is unusual for most dramas or storylines.
Iconography
Both the Amys and the doctor are dressed in casual clothing and nothing is out of the ordinary; however, when the alien machine opens a bright light comes out which is common in many sci-fi. The Dalek is also much like any common robot found in many sci-fi movies and series. The setting of a museum is unusual for sci-fi as it tends to focus on the future and not the past.
Setting
This will provide audience pleasures such as diversion as it is entertaining and relationships as you emotionally connect to all characters and identification as it is made in England which many viewers will find familiar. The setting contrasts to the plot as the setting is, in reality, quite normal and unlike other sci-fi series, the museum setting focuses on history instead of future. This is unusual as most sci-fi series' are about technological advancements.
Humans
Narrative
The series follows a storyline where there is a mass production of synthetic humans that people begin to buy for themselves and their families. This takes place around a few years into our future. The equilibrium is when the families buy their synthetics and the disequilibrium is when the synthetics begin o rebel against their owners and go against protocol. However, in this clip, there is no new equilibrium as it is just a trailer it ends on a cliffhanger where the people are in dismay to allow the viewer to want to watch more.
Character
The characters are appealing to a UK audience because they look like ordinary everyday people even though many of them are synthetics and this allows people to have a sense of familiarity when watching. In this clip, the characters both reinforce and subvert stereotypes as you see women who are acting as the hero, however, the males are also acting as the hero in this clip.
Iconography
In this series, the costume, props, lighting, and setting are all made to seem normal as this is set only a few years into our future with only a few technological advancements. However, as for makeup, actors cast for the synthetics are all made to wear green contacts and matted make so as to seem plastic.
Setting
The setting is unusual for a sci-fi drama as it looks like a normal everyday world however, the subtle advancmets in technology such as factories and more advanced televisions are what make the series seem as though it is a sci-fi drama.
Monday, 27 August 2018
Girl Of The Sun: Statement of intent
Introduction:
Girl Of The Sun will be a teen sci-fi series about a young 15 year old girl who discovers that she has strange powers. During this period of time she gets followed home and decides to confront this person; in doing so the unintentionally unlocks her powers potential and knocks her stalker unconscious. She returns home to her mother and her mother explains to her that she is from a planet that was destroyed and that her family sent her to earth to survive. In this series the main character goes on finding out about herself and experiences many emotionally tormenting events. My 2 minute extract will play at the very beginning of episode 7.
Media Language and Representation
I intend to have 4 locations in which i will film 14 different characters including extras. I will use at least 15 camera shots with a variety of angles and there will be both diegetic and non-diegetic sounds in this production. I intend to use a non-diegetic sound track within the entirety of the 2 minute extract and i shall overlay the sound with some diegetic sound being the explanation given by Alisa's mother. The main character Alisa will subvert female stereotypes as she has been created to be the hero of her own story along with being a strong person she challenges the ongoing female stereotype of being weak and having to be saved.
Audience
The target audience for this series is families of the working class. I believe that my series can created familiarity as it is filmed mainly in the streets of London and this will help to connect with working class families from ages 8-50. If people likes watching Smallville- a series about superman- or marvels gifted/ marvels Inhumans i believe they will like this series as it will give audience pleasures such as identification- as it is in a familiar living area- diversion- as it is quite entertaining and has an intriguing story- and relationships as the story allows you to truly connect and empathise with Alisa and her story.
Girl Of The Sun will be a teen sci-fi series about a young 15 year old girl who discovers that she has strange powers. During this period of time she gets followed home and decides to confront this person; in doing so the unintentionally unlocks her powers potential and knocks her stalker unconscious. She returns home to her mother and her mother explains to her that she is from a planet that was destroyed and that her family sent her to earth to survive. In this series the main character goes on finding out about herself and experiences many emotionally tormenting events. My 2 minute extract will play at the very beginning of episode 7.
Media Language and Representation
I intend to have 4 locations in which i will film 14 different characters including extras. I will use at least 15 camera shots with a variety of angles and there will be both diegetic and non-diegetic sounds in this production. I intend to use a non-diegetic sound track within the entirety of the 2 minute extract and i shall overlay the sound with some diegetic sound being the explanation given by Alisa's mother. The main character Alisa will subvert female stereotypes as she has been created to be the hero of her own story along with being a strong person she challenges the ongoing female stereotype of being weak and having to be saved.
Audience
The target audience for this series is families of the working class. I believe that my series can created familiarity as it is filmed mainly in the streets of London and this will help to connect with working class families from ages 8-50. If people likes watching Smallville- a series about superman- or marvels gifted/ marvels Inhumans i believe they will like this series as it will give audience pleasures such as identification- as it is in a familiar living area- diversion- as it is quite entertaining and has an intriguing story- and relationships as the story allows you to truly connect and empathise with Alisa and her story.
Sunday, 26 August 2018
Girl Of The Sun Post production plan
CAST LIST-
ALISA- Lola Heath
EARTH MUM- Miss Barrett
BESTIE- Karan Juneja
KIDNAPPER- Jamie Ryan
GLISIAN KING- Ray Heath
GLISIAN QUEEN- Jenny Heath
EXTRAS-
Jamie Ryan
Ethan Joseph
Otmane ElGhailani
Owen Francis
Savannah Charles
Dolly DeSouza
Kacey Jo Wagon Horrix
Igor Wojtera
Kacey Jo Wagon Horrix
Igor Wojtera
CAMERAMAN- Octavian Frasina
EDITOR- Lola Heath
SCRIPTWRITER- Lola Heath
DIRECTOR- Lola Heath
PRODUCER- Lola Heath
SHOTLIST-
Earth mum scene:
Longshot is used to show the whole scene of Alisa and her mum sitting together in a dark room.
Close up is used when Alisa realizes the truth.
Medium close up is used to show both characters during the explanation.
Low angle shot is used when Alisa kicks over the chair.
Medium shot of both characters during explanation showing tension.
Power scene-
Longshot to show Alisa being followed.
big close up to show Alisas eyes
panned unusual angle to show unconscious man
medium shot to show confused Alisa
Bestie scene-
Close up of the phone to show the conversation
Establishing shot to show where the fight is gonna happen
medium close up to show both characters faces
long shot of both characters running
Gliese scene-
long shot to show glisian queen tending to nature
establishing shot to see glieses final moments
Mise-En-Scene
Costume- I intend to have the glisian queen wearing an ethereal type dress and the glisian king shall have tattoos that symbolize the stories of the long-lived planet this should convey the differences between humans and glisians. I also intend to have the kidnapper to wear dark clothes so as to show the evilness of his character.
Props- I created a makeshift baby sized space ship out of an old chicken feeder and part of an old car engine along with some tubes to make it looks as though all of the new technology has already been destroyed and the last of the technology on the planet was old and run down so they were at their last resorts.
Setting- I will film the glisian scene in the middle of an old field that has been burned down to create an effect of destruction and dismay. I will film the kidnapper scene in a forest pathway possibly near the canal to show that it is a very familiar place to many people who watch the show and will give a sense of familiarity.
Lighting- During editing, I intend to play around with the lighting making the glisian scene darker along with the kidnapper scene and I will make the explanation scene lighter along with the best friend scene to display the contrast between the emotions of the scenes.
SHOTLIST-
Earth mum scene:
Longshot is used to show the whole scene of Alisa and her mum sitting together in a dark room.
Close up is used when Alisa realizes the truth.
Medium close up is used to show both characters during the explanation.
Low angle shot is used when Alisa kicks over the chair.
Medium shot of both characters during explanation showing tension.
Power scene-
Longshot to show Alisa being followed.
big close up to show Alisas eyes
panned unusual angle to show unconscious man
medium shot to show confused Alisa
Bestie scene-
Close up of the phone to show the conversation
Establishing shot to show where the fight is gonna happen
medium close up to show both characters faces
long shot of both characters running
Gliese scene-
long shot to show glisian queen tending to nature
establishing shot to see glieses final moments
Mise-En-Scene
Costume- I intend to have the glisian queen wearing an ethereal type dress and the glisian king shall have tattoos that symbolize the stories of the long-lived planet this should convey the differences between humans and glisians. I also intend to have the kidnapper to wear dark clothes so as to show the evilness of his character.
Props- I created a makeshift baby sized space ship out of an old chicken feeder and part of an old car engine along with some tubes to make it looks as though all of the new technology has already been destroyed and the last of the technology on the planet was old and run down so they were at their last resorts.
Setting- I will film the glisian scene in the middle of an old field that has been burned down to create an effect of destruction and dismay. I will film the kidnapper scene in a forest pathway possibly near the canal to show that it is a very familiar place to many people who watch the show and will give a sense of familiarity.
Lighting- During editing, I intend to play around with the lighting making the glisian scene darker along with the kidnapper scene and I will make the explanation scene lighter along with the best friend scene to display the contrast between the emotions of the scenes.
Sunday, 12 August 2018
End of Year 1 exam: Learner response
Total = 51 Grade = 6
WWW- You've clearly engaged with the issues and debates in media, particularly in Q9. Good use of theory too!
EBI- Section A is holding you back: you don't write enough in 8 or 12 marked questions (2 short paragraphs are not enough)
LR
Q.1) 1/1
Q.2) 1/1
Q.3) 5/12
Q.4) 5/8
Q.5) 6/12
Q.6) 2/2
Q.7) 3/6
Q.8) 2/2
Q.9) 14/20
Q.10) 12/20
Q9-5
Q10-4
Q9)Lara Croft showcases conventional hero features such as skill,intelligence and courage; she also takes the traditionally male role as 'hero' and wears necessary equipment for action such a a utility belt. However, she is feminine in appearance and reinforces the commonly used female stereotype of being thin and attractive. She is often sexualised by er figure and he skimp clothing she used to wear. On the other hand, one could argue that she is empowering for women as she shows that women can do most anything that man can do.
WWW- You've clearly engaged with the issues and debates in media, particularly in Q9. Good use of theory too!
EBI- Section A is holding you back: you don't write enough in 8 or 12 marked questions (2 short paragraphs are not enough)
LR
Q.1) 1/1
Q.2) 1/1
Q.3) 5/12
Q.4) 5/8
Q.5) 6/12
Q.6) 2/2
Q.7) 3/6
Q.8) 2/2
Q.9) 14/20
Q.10) 12/20
Q9-5
Q10-4
Q9)Lara Croft showcases conventional hero features such as skill,intelligence and courage; she also takes the traditionally male role as 'hero' and wears necessary equipment for action such a a utility belt. However, she is feminine in appearance and reinforces the commonly used female stereotype of being thin and attractive. She is often sexualised by er figure and he skimp clothing she used to wear. On the other hand, one could argue that she is empowering for women as she shows that women can do most anything that man can do.
Thursday, 21 June 2018
Video game case study feedback and LR
WWW: Two very good case
studies – as ever it’s a pleasure to mark your work! It’s clear to see you’ve
understood the key components of each game and also linked it to the four key
concepts. For these CSPs we could get a question related to any of those
concepts so it’s vital we have a strong knowledge and understanding across the
board.
EBI: I think the key
question now is how we move from a solid grade 5 or 6 up to the top band of 7+.
There are two things that will help you to do this: firstly, some questions are
answered in a single sentence. Often this is appropriate but on other questions
you could write more. Ultimately, it’s the depth and analysis in your exam
answers that will take you to the higher grades. Secondly, I really think you
should be taking on the grade 8/9 extension tasks. I appreciate you have other
subjects and demands on your time but these links and questions are exactly
what you need to be doing if you want to get the top grade you are capable of.
LR: Go back to both case
studies and take on at least one of the extension tasks for each. Post links to
the updated blogposts in your LR blogpost once this is complete.
Lara Croft Go:
Does Lara Croft Go target a female audience? Why do you think female gamers dominate the phone/tablet market?
I believe that the main target audience for this game is women as even though the number of female gamers have increased this is only due to the fact that many video games now-a-days are dominated by games you can play on a portable device and this is because most women are only interested in quick easy games you can play on the go.
Kim Kardashian: Hollywood:
Read this Guardian article on a Kardashian controversy regarding promoting products on Instagram. Why do some people regard Kardashian as a "toxic influence"?
Kim Kardashian is believed to be a "toxic influence" as even though she has many young female fans she continuously promotes anti self confident products such as appetite suppressors which are extremely out-dated.
Wednesday, 20 June 2018
Online, social and participatory media case study 3: Zoella
Language
1) Zoella is a beauty Youtuber with 12,089,211 subscribers.
2) Media convergence is the merging of mass communication outlets-print, television, radio, the Internet along with portable and interactive technologies through various digital media platforms.
3) Testing Weird Beauty Products With Mark | Zoella
Best Friend Does My ASOS Shop | Zoella
The Biggest Primark Haul I've Ever Done | Zoella
My Everyday Makeup Routine | Zoella
How To: 4 Quick & Easy Hairstyles | Zoella ad
4)costume
lighting
actor
make up and props
color scheme
setting
on screen writing
5) Zoellas use of makeup and costume allow her to appeal to younger teen audiences as she accessorizes and dresses like them which makes her seem relatable.
Industries
1) she makes money through pre-roll ads and through her merchandise such as books and beauty lines.
2) A Social Media Influencer is a user on social media who have established credibility in a specific industry. A social media influencer has access to a large audience and can persuade others by virtue of their authenticity and reach. This applies to Zoella as she has a hefty follower count on as forms of social media.
3) Many producers may want to put their products in her videos she is mainly followed by teens who are hard to reach out to with ads and this is the main way they can be advertised to.
4) By collaborating with other big YouTubers both YouTubers gain subscribers from each other.
5) Zoella has moved onto more traditional media forms as over the past few years she has appeared on TV shows and magazine covers and written a book.
Audience
1) The target audience for Zoella's videos are girls from the age 11-18.
2) She often uses direct language when filming often creating an involved experience for the audience.
3) Information
Diversion
relationships
Identity
4) Preferred (people who love Zoella): Zoella is a down-to-earth, inspirational beauty guru
Oppositional (people who hate Zoella): Zoella is a popularity craving liar who uses ghostwriters
5) Zoella has been criticised by many about the fact that she uses a ghostwriter on her books but lied about it and made videos suggesting she was writing it herself.
Representation
1) While Zoella makes many videos on anxiety and self-image I believe most of Zoellas videos are very appearance based and one may argue that this makes young girls feel bad about their looks.
2) Zoella represents women as appearance loving people this reinforces stereotypes however she also created her own success without a man's help and this subverts stereotypes.
3) I believe that a self-made celebrity is more positive as it was chosen by audiences rather than companies and Zoella represents herself as a more down to earth celebrity.
4) I believe that at first Zoella started off showing her real self but as time progressed and she gained popularity Zoella became a self-constructed image of what her fans wanted her to be.
5) Zoella may be criticized by being called fake
Tuesday, 19 June 2018
Coursework: Preliminary exercise
I plan to make a short Science Fiction television scene set in a school. I will use a variety of camera shots including close-ups, long shots and medium shots . I will also use a high angle shot to show where my character is.
I will attempt to subvert the representation of young people in my TV scene. Usually, young people are shown to be anti-social, irresponsible and naive. Instead, I will make my character a an evil duplicate who has killed their real self.The people who will be in my film are myself and Karan.
- A high angle shot of the hills where one of the characters are
- A long shot to show one character moving down the corridor
- A long shot to show one character opening the door
- A medium shot to show the phone being picked up
- A close up to show someone talking on the phone
- A close up to show their facial expression change
I will film in the 2nd floor corridor and stairwell and I will film on the hills.
*Walks toward the window and answers phone*
Lola: "hello?"
*Karan stands up on the hills*
Karan:"You need to leave!"
Lola:" I'm fine don't worry i'm going back in"
Karan:"They're gonna find out Lola you're in danger!"
Lola:" They wont find out i'm positive"
Karan:"why?"
Lola: "because the real Lola is dead!"
*Karan is shocked*
Wednesday, 6 June 2018
Videogames case study 2: Kim Kardashian Hollywood
Language
1) The objective when playing this game is to get as much popularity as humanly possible and to gain as many followers as you can.
2) An A-list celebrity is a celebrity who has the highest amount of popularity and this is important for the game as it is the main goal you are trying to achieve.
3) To download this game you have to go to an app store and download it on a phone or tablet.
4) The story line of the game is that a person working in a salon in Harlem is noticed by Kim Kardashian and starts to climb the social ladder.
5) Many characters appear in the game such as Kim Kardashian Kylie Jenner and Kendell Jenner however you get to play as a customised character that you create yourself.
Audience
1) I believe that the main target audience for this game is a girl between the ages of 12-19 this is because the game is very fashion and popularity based and those things seem to matter to children of these ages.
2) Diversion, relationships, education. This is because it is an entertainment based game were you in some way build a sort of relationship with Kim Kardashian herself as she guides you through the game. However, from playing this game myself i believe this could be educational as it gives you an incite on the everyday lives of celebrities.
3) This game is addictive as it is constantly coming out with new concepts and products.
4) Because Kim has such a large brand and because the publisher has a very large network of consumers who play their games, the game became successful.
5) People continue to play this game as it never breaks emergence.
Representation
1) In this game women are represented as extremely feminine popularity crazed fashionistas who only care about climbing the ladder and becoming socialites.
2) In this game ethnicity, sexuality and race are represented as diverse as you can be any ethnicity or sexuality you wish.
3) While subverting female stereotypes and showcasing women as successful business women, this game also reinforces many female stereotypes such as that women fashion crazed and only care about popularity.
4) The game implies that all you have to do to become famous is to know famous people, start online feuds and date.
5) This game somewhat implies that celebrities only care about money and basically do nothing to gain it, this can be criticised as much of this statement is incorrect as most celebrities work extremely hard to get where they are today.
Industries
1) Kim has a net worth of about $175 million.
2) This game makes money through in app purchases such as private planes and extra energy or advertisements.
3) i believe you can buy a subscription to be a vip of some kind.
4) Kim K herself worked to create both TV and online video ads for the game.
5) This game uses convergence when it was advertised in the show 'Keeping up with the Kardashians' and as Kim herself advertised it on her social media as well as the game promoting her beauty line too.
1) The objective when playing this game is to get as much popularity as humanly possible and to gain as many followers as you can.
2) An A-list celebrity is a celebrity who has the highest amount of popularity and this is important for the game as it is the main goal you are trying to achieve.
3) To download this game you have to go to an app store and download it on a phone or tablet.
4) The story line of the game is that a person working in a salon in Harlem is noticed by Kim Kardashian and starts to climb the social ladder.
5) Many characters appear in the game such as Kim Kardashian Kylie Jenner and Kendell Jenner however you get to play as a customised character that you create yourself.
Audience
1) I believe that the main target audience for this game is a girl between the ages of 12-19 this is because the game is very fashion and popularity based and those things seem to matter to children of these ages.
2) Diversion, relationships, education. This is because it is an entertainment based game were you in some way build a sort of relationship with Kim Kardashian herself as she guides you through the game. However, from playing this game myself i believe this could be educational as it gives you an incite on the everyday lives of celebrities.
3) This game is addictive as it is constantly coming out with new concepts and products.
4) Because Kim has such a large brand and because the publisher has a very large network of consumers who play their games, the game became successful.
5) People continue to play this game as it never breaks emergence.
Representation
1) In this game women are represented as extremely feminine popularity crazed fashionistas who only care about climbing the ladder and becoming socialites.
2) In this game ethnicity, sexuality and race are represented as diverse as you can be any ethnicity or sexuality you wish.
3) While subverting female stereotypes and showcasing women as successful business women, this game also reinforces many female stereotypes such as that women fashion crazed and only care about popularity.
4) The game implies that all you have to do to become famous is to know famous people, start online feuds and date.
5) This game somewhat implies that celebrities only care about money and basically do nothing to gain it, this can be criticised as much of this statement is incorrect as most celebrities work extremely hard to get where they are today.
Industries
1) Kim has a net worth of about $175 million.
2) This game makes money through in app purchases such as private planes and extra energy or advertisements.
3) i believe you can buy a subscription to be a vip of some kind.
4) Kim K herself worked to create both TV and online video ads for the game.
5) This game uses convergence when it was advertised in the show 'Keeping up with the Kardashians' and as Kim herself advertised it on her social media as well as the game promoting her beauty line too.
Tuesday, 22 May 2018
Videogames case study 1: Lara Croft Go blog tasks
Language
1) Lara Croft is a female protagonist adventurer who first appeared in the Tomb Raider series starting in 1996.
2) The series Indiana Jones was a heavy influence on the creation of Tomb Raider and Lara Croft.
3) Lara Croft and Tomb Raider has moved beyond video games as it has now been turned into 2 different movies.
4) You can now play Lara Croft Go on Android and Apple devices.
5) Lara Croft Go is a turn-based puzzle video game in the Tomb Raider series.
6) Lara Croft Go uses narrative by creating 3 main levels with sub levels with the design of a map to lead you through the sub levels as the story line.
7) The iconography that can be found is the dusty sort of nature like colour scheme and images of jungle/animals that allow the game to seem adventurous and Lara Croft to seem like an explorer. This helps as the game is adventure based.
8) Apart from Lara Croft the other characters in the game are snakes, spiders, lizards and the queen of venom.
9) In Lara Croft Go the setting is basically just a temple in the jungle. Compared to other Lara Croft games this is very similar as it features abandoned temples and jungles much like other Tomb Raider and Lara Croft games.
10) Essentially Lara Croft started off as an adventurous female protagonist however she was dressed in a somewhat sexualised outfit and had an extremely unrealistic body shape which is a bad representation of women. Over time Lara Croft has evolved in that her body type is now much more realistic and her outfit is not as bad.
Representation
1) Usually in video games women are represented as side characters, prizes and/or maidens in distress.
2) Lara Croft reinforces female stereotypes in the media with the way she is dressed and her body type. This is because her body is an extremely unrealistic shape and her clothes are lacking which may cause her to be sexualised.
3) Lara Croft also subverts female stereotypes in the media. This is because she is the first female protagonist and her powerful, adventurous ways are generally seen as masculine however she shows that both men and women can be strong.
4) Some people believe that the video game industry is sexist and needs to change because of the overly sexualised way they portray women as side characters and prizes in skimpy outfits.
5) Although you can argue that Lara Croft is just another objectified woman designed to appeal to a male audience because of her unrealistic body shape and sexualised outfit, I believe that Lara Croft can also be used as empowering female icon as she has broken all of the boundaries surrounding female characters in video games and the longest standing prejudice against male protagonists and female protagonists.
Industries
1) PEGI stands for Pan European Game Information.
2) PEGI's job is to enforce the video game rating system of which they also created to help European customers to make informed decisions when buying a game.
3) Square Enix Montreal
4) The 2 popular video game franchises that were combined to make Lara Croft Go were Tomb Raider and Hit Man Go.
5) Another thing that is a part of the Tomb Raider/Lara Croft franchise is the 2 movies that have come out about the game.
Audience
1) Audiences may enjoy playing Lara Croft Go because it can given them nostalgia and is an interactive game which people enjoy. Also this game is set
2) Audiences can play Lara Croft Go when waiting for public transport/commuting or just at home.
3) When designing Lara Croft Go people at square enix looked at the settings of both the Tomb Raider video games and the Indiana Jones movies for inspiration.
4) Diversion, relationships
5) The target audience for Lara Croft Go is possibly older women around the age 20-35 as this brings nostalgia to the 90s video game Tomb Raider.
1) Lara Croft is a female protagonist adventurer who first appeared in the Tomb Raider series starting in 1996.
2) The series Indiana Jones was a heavy influence on the creation of Tomb Raider and Lara Croft.
3) Lara Croft and Tomb Raider has moved beyond video games as it has now been turned into 2 different movies.
4) You can now play Lara Croft Go on Android and Apple devices.
5) Lara Croft Go is a turn-based puzzle video game in the Tomb Raider series.
6) Lara Croft Go uses narrative by creating 3 main levels with sub levels with the design of a map to lead you through the sub levels as the story line.
7) The iconography that can be found is the dusty sort of nature like colour scheme and images of jungle/animals that allow the game to seem adventurous and Lara Croft to seem like an explorer. This helps as the game is adventure based.
8) Apart from Lara Croft the other characters in the game are snakes, spiders, lizards and the queen of venom.
9) In Lara Croft Go the setting is basically just a temple in the jungle. Compared to other Lara Croft games this is very similar as it features abandoned temples and jungles much like other Tomb Raider and Lara Croft games.
10) Essentially Lara Croft started off as an adventurous female protagonist however she was dressed in a somewhat sexualised outfit and had an extremely unrealistic body shape which is a bad representation of women. Over time Lara Croft has evolved in that her body type is now much more realistic and her outfit is not as bad.
Representation
1) Usually in video games women are represented as side characters, prizes and/or maidens in distress.
2) Lara Croft reinforces female stereotypes in the media with the way she is dressed and her body type. This is because her body is an extremely unrealistic shape and her clothes are lacking which may cause her to be sexualised.
3) Lara Croft also subverts female stereotypes in the media. This is because she is the first female protagonist and her powerful, adventurous ways are generally seen as masculine however she shows that both men and women can be strong.
4) Some people believe that the video game industry is sexist and needs to change because of the overly sexualised way they portray women as side characters and prizes in skimpy outfits.
5) Although you can argue that Lara Croft is just another objectified woman designed to appeal to a male audience because of her unrealistic body shape and sexualised outfit, I believe that Lara Croft can also be used as empowering female icon as she has broken all of the boundaries surrounding female characters in video games and the longest standing prejudice against male protagonists and female protagonists.
Industries
1) PEGI stands for Pan European Game Information.
2) PEGI's job is to enforce the video game rating system of which they also created to help European customers to make informed decisions when buying a game.
3) Square Enix Montreal
4) The 2 popular video game franchises that were combined to make Lara Croft Go were Tomb Raider and Hit Man Go.
5) Another thing that is a part of the Tomb Raider/Lara Croft franchise is the 2 movies that have come out about the game.
Audience
1) Audiences may enjoy playing Lara Croft Go because it can given them nostalgia and is an interactive game which people enjoy. Also this game is set
2) Audiences can play Lara Croft Go when waiting for public transport/commuting or just at home.
3) When designing Lara Croft Go people at square enix looked at the settings of both the Tomb Raider video games and the Indiana Jones movies for inspiration.
4) Diversion, relationships
5) The target audience for Lara Croft Go is possibly older women around the age 20-35 as this brings nostalgia to the 90s video game Tomb Raider.
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